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From Polygons to Presence: Crafting 3D Assets for Immersive Research Experiences

Office of Advanced Research Computing
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Academic researchers across disciplines—from archaeology and medicine to data science and the digital humanities—increasingly need to create, manipulate, and display three-dimensional models. Whether reconstructing historical sites, visualizing complex protein structures, or building virtual environments for psychological experiments, the challenge is often the same: how to produce custom, accurate, and performance-optimized 3D assets without access to...

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